One of the most meaningful changes comes in how the Native American tribes are represented. It's not the same as dedicated campaigns but being able to take on the Spanish at Algiers and undergo other fights meant the mainline campaign's focus is no longer as jarring and is actually fairly enjoyable. Meanwhile, Historical Battles provide fully-narrated and voiced scenarios with nice production values. The Art of War challenge missions from Age of Empires II: Definitive Edition make a welcome return here. With every setting to max at 1080p, a GTX 780 Ti and I7-4930k easily averaged 60 FPS, with some drops into the mid-40s when multiple large armies clashed. On my Samsung 850 EVO solid-state drive, the different story missions, custom multiplayer battles, and other modes never took more than about six or seven seconds to load, which meant flowing from one engagement to the next could be done with ease. Meanwhile, the Swedes take a while to get going but become a downright frightening force in the endgame, cranking out artillery and hiring mercenaries with mechanized perfection. The Incas feel suited to midgame rushes, with the ability to quickly speed unit production, while the Incan Priestess can convert enemy units (Wololo!). I specifically focused a lot of my time in custom matches with these two newcomers, and both feel like solid, balanced additions. With the addition of the Swedes and the Incas, there are now 16 civilizations to play. The entire Home City mechanic has mercifully been reworked. When combined with the addition of dedicated servers, I expect players will be a lot happier with the multiplayer scene. Just being able to focus on choosing shipments during a match felt like a huge relief. Now, if you're beginning to explore multiplayer, you won't be at a disadvantage playing against somehow who has hundreds of hours under their belt. All cards are unlocked from the start for everyone. The entire Home City mechanic has mercifully been reworked outside of the singleplayer campaigns. With the Archer rush strategy and the right civilization, you can unleash a devastating assault on your enemies and emerge victorious.Source: Windows Central (Image credit: Source: Windows Central) And with no wood cost for eco upgrades, they can quickly ramp up their Archer production. Vietnamese: Vietnamese Archers are incredibly durable thanks to a +20% HP bonus. Mayans: The cost of foot Archers was 10% less in the feudal age, which means they could mass-produce an Archer army at a lower cost. Khmer: Thanks to their ability to advance without building requirements, Khmer can complete an Archer rush with just 20 population, a whopping 2 ranges, and a considerable head start. Japanese: Though the Japanese excel at infantry units, their 50% wood cost reduction for economic buildings makes it easy to execute an Archer rush with lightning speed. Plus, their Imperial age technology grants an extra +1 range.Įthiopians: With an 18% faster firing rate, Ethiopian Archers deal devastating damage to enemy units. Whatever the case, it does not mean that you should change civilizations just because of their archer rush strengths, but you better know their strengths in case you play one of them.Īztecs: Though not traditionally used for Archers, Aztecs boast 11% faster military unit creation, which can give them a valuable edge in early-game aggression.īritons: Enjoy a 20% boost to their archery ranges’ production speed, which allows them to mass-produce Archers at lightning speed. Some civilizations perform this rush better due to faster firing rate, others because their archers are cheaper, and some might produce them much faster. Since civilizations have widely different bonuses, some might also have more effective ways to make the rush better. Although this build order might be enough initially, you might want to change it a bit after a while. That said, I strongly suggest you pay attention to your civilization’s strengths. This build order is good enough for you to start popping out archers at 23 population. However, if you follow these instructions, you should be able to perform an archer rush with any civilization. Some civilizations can do it much better than others. This build order is not specifically fine-tuned to any civilization.
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